Visual development, e.g. narrative development, story boarding, treatments and pitches.
Visual development, e.g. narrative development, story
boarding, treatments and pitches.
Tim Burton liked the Grinch and decided he wanted to do the
complete opposite of a monster who finds Christmas and loves it, and wants to
make his own one.
Story boarding was done by Joseph Ranft who made the first
visual 'attack' on the film. The camera crews had a lot of swinging and moving
shots.
Frame rates required to create a smooth illusion of motion:
12 fps animation, 24 fps film, 25 fps television.
Technological developments, e.g. use of 3D printing
Cameras that automatically, pan, tilt, swing and focus to
the shot they need, this is done through a remote
Model making techniques, e.g. armature, sculpting, 3D
printing
Drawings were made and were sent to Greg olsen, to make them
to scale to figure out camera angles. There are a team of 4 sculptors who make
everything. Greg Dykstra sculpt them out of clay from pictures put together by
the art department, they make 200 'puppets'. Jack has a different face for
every sound and expression.
Set building and lighting
Deane Taylor the art director, designs the sets based on the
story boards, they need to ensure when they have the quarter scale to see where
they want the full scale to break up because all of it wont be able to fit on
one stage as it wouldn't fit on one stage. They are lit like a normal movie,
however with small lights, many of the scene needed 20 - 30 lights.
Audio production for animation, e.g. musical score, sound
effects, voice over.
Music was composed by Danny Elfman
Editing of footage, titles and credits to a soundtrack,
using video and sound editing software.
Comments
Post a Comment